deadlock

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23.
File:Valorant-De...
deadlock
DEADLOCK
Deadlock, a Norwegian agent, deploys state-of-the-art nanowires to fend off menacing attacks on the battlefield. No one can escape Deadlock's watch or survive his relentless assault.
real name
Iselin Solem
Eseline Solem
place of origin
classification
public
voice actor
File:South Korea... Along Kim
File:american fl...Nora's guest room
File:Japanese fl...Manami Shindo
release date
June 28, 2023
(Episode 07: Act 1)
Death is not a choice.
(Death is not an option.)
- Agent selection dialogue
1. outline2. skill
2.1. basic skill
2.1.1. C - Barrier Network
2.1.1.1. pass judgment
2.1.2. Q - acoustic sensor
2.2. unique skill
2.2.1. E - Gravity Net
2.3. ultimate
2.3.1. X - Extinction
3. contract reward4. evaluation
4.1. at the competition4.2. pros and cons
5. history
5.1. ~ Episode 95.2. 2025 season
6. play in different modes
6.1. spike charge6.2. team deathmatch
7. etc
7.1. agent background7.2. Pre-release information

1. outline

The twenty-second agent and fifth Watcher agent in the online FPS game Valorant .

2. skill

gameplay reveal video

2.1. basic skill

2.1.1. C - Barrier Network

File:Valorant Sk...
File:Valorant-Ch...
barrier net
Equipped with a barrier network. When fired, the disk will be thrown forward. When the disk touches the ground, a barrier is created at that point and inhibits the player from moving.
¤ 300 |Barrier completion time 3 seconds[1] |Disk health 960|Barrier health 480|Barrier duration 30 seconds
[A collection of dialogues]
  • Use of barrier netting
    • Blocking movement .
    • Barrier deployed .
    • Barrier deployed .
  • Failed to deploy barrier net
    • Deployment failed .
    • Deployment failed .

A movement blocking skill with an unusual appearance. When a disc is thrown and hits the floor, a barrier is created that spreads in four designated directions regardless of the direction the deadlock is facing. This direction is generated diagonally when the minimap is fixed, that is, in the shape of an X. As with sage , the barrier takes a while to fully regenerate, during which time the barrier's health is halved.

The barrier cannot be passed through by characters, i.e. players and movable objects, but can pass through by skills and bullets. Then, naturally, the question arises, 'How to destroy it?' A large marble is created where the disc touches the ground, and a small marble is created at the bottom of the extreme end of the barrier that spreads in four directions. can destroy Destroying the small marble will only remove the barrier that spreads in that direction, and destroying the large marble in the center will remove all barriers at once.

Almost all map entry points are either vertical or horizontal when the minimap is locked.[2] If you install a barrier net on the access road, it will be placed in an X shape. Therefore, unlike the wall of Sage, where a gap can be created if the angle is set incorrectly, if it is properly blocked, you must break two small marbles on one side or the marble in the center to pass through.
2.1.1.1. pass judgment
  • By default, all players cannot pass through barriers, and all shots can pass through barriers.
  • Objects moving during the skill cannot pass through the barrier.
  • However, some skills that make the user intangible can pass through the barrier.
  • All skills except the above-mentioned skills can pass through the barrier, and in the case of a ramp with a height difference, the above-mentioned skills can pass through the gap under the barrier.

2.1.2. Q - acoustic sensor

File:VALORANT Sk...
File:Valorant-Ch...
acoustic sensor
Install the acoustic sensor. Fire it to place an Acoustic Sensor. Sensors detect sounds made by enemies in the area. If footsteps, gunshots, or loud noises are detected, concuss the area.
¤ 200 | Sensor stamina 20 | Activation cooldown 0.5 seconds | Dazed duration 2.5 seconds
[A collection of dialogues]
  • Using acoustic sensors
    • I'm listening .
    • Install sound sensor. (Sound sensor up.)
  • Enemy detection with acoustic sensors
    • Did you think I wouldn't know? (No surprises.)
    • The sensor tripped .
  • Destroy the acoustic sensor
    • Sensor destroyed.
    • Sensor down.

Acoustic sensors can be attached to walls or structures. When attached, the sound detection range is shown as a long rectangular parallelepiped, and if a loud noise is detected within the range, a concussion is caused in that range.

It is difficult to avoid because it uses concussion as soon as the sound is heard, but the sensor itself makes a sound when you get close, and like other traps, it is destroyed with a single bullet, so it can be easily destroyed if you are aware of it to a certain extent. The installation sound is also loud. In particular, it only reacts to noises heard by enemies, so switching weapons has no effect, and if enemies are walking or sitting, they are not detected, so you can pass by without destroying them. Unless it intentionally destroys the trap and sends a notification saying, ‘I am here,’ it is essentially non-existent as a surveillance device.

In other words, if you are fooled by the name ‘sensor’ and use it like an ordinary surveillance device, it can easily be destroyed. Rather than a surveillance device to prevent lurking, think of it as a booby trap to confuse enemies who enter the site during a melee, and even during an attack, it is more effective to attach it inside the site where the battle will take place or around spikes, etc. rather than to prevent flanking.

Although it was not disclosed in the patch notes, the angles at which acoustic sensors can be installed have become more diverse since patch 11.08. Previously, it could only be installed on the wall of a building or on the side of a structure, and the detection range was always installed in the form of a rectangular parallelepiped parallel to the ground, but now it can be installed at various angles other than completely vertical directions such as the ceiling or floor, making it possible to detect at an oblique angle by installing it on the corner of a wall or the arch-shaped structure of the Lotus B site.

2.2. unique skill

2.2.1. E - Gravity Net

File:VALORANT Sk...
File:Valorant-Ch...
gravity net
Equipped with gravity grenades. When fired, the grenade is thrown. Throw close to the auxiliary attack. Gravity net grenades explode when they reach the ground, sitting all the players in the range and slowly moving.
Cooldown 50 seconds | Activation cooldown 0.4 seconds | Net removal time 1.75 seconds
[A collection of dialogues]
  • Use of gravity nets
    • Throwing net .
    • Throwing net.
    • There is no escape .
    • Where are you going? (No escape.)

Throws a grenade and covers all players within range with a gravity net. There is a short period of time before the net unfolds, and if you escape quickly during this time, you will not be caught in the net, and even if you enter the skill range after the gravity net is unfolded, you will not be caught in the net. If caught in a net, it is forced to sit down, greatly slowing its movement speed. Nets caught on the body can be removed by holding down F.

Enemies caught in the net have their movement distance greatly reduced and are not automatically released even if they leave the range of the net. Additionally, the net will remain in place until removed.

When removing the net, a very loud noise is heard. Using this, you can aim for a wall shot if the enemy hides behind a wall and eliminates it, and in conjunction with the installed acoustic sensor, you can definitely hit a concussion. Enemies caught in the net are forced to fight and win on the spot while their mobile devices are effectively blocked, or to release the net and avoid the area at the risk of being attacked.

It was the most underrated skill when it was first released, but now that research has been done, the perception has improved considerably as it is evaluated that it can be strongly linked to ally skills if the angle width is used well. For example, when combined with Raise's Bomb, Breach's Aftershock, Soba's Shock Arrow, and Brimstone's Orbital Strike, you can instantly wipe out multiple enemies or enemies hiding behind walls.

2.3. ultimate

2.3.1. X - Extinction

File:VALORANT Sk...
◆◆◆◆◆◆◆
File:Valorant-Ch...
extinction
Mount the nanowire accelerator. Fires a nanowire pulse that captures the first enemy hit. Captured enemies are dragged along the path of the nanowires, and are killed if not freed before reaching the end. Nanowire cocoons can be destroyed.
7 points | Duration 8 seconds | Path reach time 8 seconds | Fix health 600
[A collection of dialogues]
  • Use of extinction
    • <Used by allies and defense teams> Pull them to their grave !
    • <Used by enemy forces and attack teams> In my land, my rules! (My territory, my rules!)
  • Failed to use extinction
    • I missed it. (Nothing there.)
    • No aim there. (Nothing there.)
  • Capture enemy by extinction (ally)
    • Reeling them in !
    • Reeling them in !
  • Capture the enemy by extinction (enemy)[3]
    • I caught it! (I have them now!)
    • I got it! (I have them now)
  • Kochi Destruction
    • Target escaped !
    • Target escaped !

A nanowire accelerator is attached to the prosthetic arm on the left arm and fired. The path of the nanowire pulses bounces off walls once, like Neon's relay bolts , capturing the first enemy it hits. When firing the pulse, the deadlock itself is slightly pushed back due to the recoil.[4]

The first skill in Valorant to have an execution verdict. Enemies hit by the nanowire pulse become cocoons and are pulled by the pulse indicated by the blue line along the same path as the launched trajectory. After that, even if you reach the end of the path within 8 seconds or do not reach the end, you will definitely die when time runs out. When the cocoon's stamina runs out, it is released. When you are trapped in a cocoon, your vision is completely blocked, and how far you have reached the point of death is displayed at the bottom of the screen.

If it is blocked by an object or player while being dragged, the cocoon's path is modified slightly upward. However, since the path does not change when blocked by a wall, if you place Sage's barrier orb or Deadlock's barrier net at the right time, you can prevent the cocoon from being dragged towards the opponent and being shot to death even if the cocoon is destroyed.

Yoru's alter ego is also dragged into the ultimate stage, but when executed, the flash does not explode and the alter ego's corpse falls. You can use this to get your alter ego dragged away and engage in psychological warfare. Even clones can be rescued.

If Phoenix is ​​hit by a nanowire pulse while using Counterattack, the duration of both skills is displayed up and down simultaneously . In this case, no matter which side finishes first, Phoenix returns to the point where it used the counterattack.

By the way, the original version of the ultimate skill dialogue has received great reviews for its impact. This is where the passionate performance of the voice actor stands out .

3. contract reward

File:VALORANT lo...
Deadlock's Contract Rewards List
Contract Reward Tier 1
Contract Reward Tier 2
Contract Reward Tier 3
Contract Reward Tier 4
Contract Reward Tier 5
2,000 File:Valorant KC
2,500 File:Valorant KC
3,000 File:Valorant KC
3,500 File:Valorant KC
0 File:Valorant KC
File:Cyber Oak S...
File:Deadlock Ca...
File:VALORANT Ti...
File:Crossed Wir...
File:Valorant KC
spray:
cyber orc
card:
Valorant Deadlock
style:
wire
spray:
wire strap
2,000
Kingdom Credits
Contract Reward Tier 6
Contract Reward Tier 7
Contract Reward Tier 8
Contract Reward Tier 9
Contract Reward Tier 10
4,500 File:Valorant KC
5,500 File:Valorant KC
6,500 File:Valorant KC
7,500 File:Valorant KC
8,000 File:Valorant KC
File:Nanowire Ca...
File:Deadlock Sp...
File:VALORANT Ti...
File:Into The Va...
File:Resolution ...
Gun decorations:
nanowire cartridge
spray:
deadlock
style:
Stall Jaeger
card:
towards the bolt
skin:
Resolution Classic

4. evaluation

He is a very effective agent in disrupting the attacking team's rush strategy and forcing a default. However, even if Rush defends well, he is the worst agent in terms of utility that can be used as a watchdog or other role . An agent with vague performance who does nothing particularly well, but whose utility is at the highest level among all agents, has the exact opposite tendency of Phoenix .

Still, when it comes to the ultimate skill, extinction, the ally has the advantage, like 3-on-2 or 2-on-1, but in situations where variables exist, it suppresses them more reliably than any other skill, and overcomes disadvantageous situations in many ways, like 2-on-3 or 1-on-2. It is a very useful ultimate skill. Above all, in a 1v1 situation, if you have information about the enemy and have the ultimate skill, it is possible to send the enemy on a tour very easily. Although it is such a useful ultimate skill, the biggest problem is that Deadlock does not have a skill that helps him actively gain archery points.

Later, as the research proceeded, the image of a hero that was powerful and powered by the rush jersey, represented by the early extinction and barrier network, was not able to play a role as a watcher, and it was an ambiguous agent who was difficult to use as a different role, such as Chamber , Yoru , and K/O . Although it admits as much as the ultimate destruction, it is not a big scam compared to other ultimate, and it is difficult to play a role as a watcher, and the greatest strength, the transcendental rush defense ability, is also effective in preventing rushes with Keo's knife and soba position arrow. It is said that you need to choose a dead dead rock except for rush defense to stop the rush.

Statistics such as pick rate and win rate are not bad due to repeated upgrades and improved awareness through YouTube content. This seems to be because the proportion of rushes is high in solo rank, especially in the lower tiers, so there is an environment in which good performance can be achieved through deadlock. However, in high-tier competitions, especially professional competitions, the proportion of rushes is significantly small, and even if rushes are made, statistics drop sharply because the players are very conscious of deadlocks. In other words, it has the statistics of a typical solo queue pick.

4.1. at the competition

It was not often used in the competition before and after the launch. Even in 2023 Valorant Champions Los Angeles is the only agent who has never picked up. EG's Jawgemo in the 2024 VCT American Kick Off contributed to EG's playoffs by taking out the joker pick from the icebox.

In the 2024 EMEA Stage 1 , Vitality took him out as a joker pick in Bind, but he lost 9-13 to Natus Vincere of No Watcher's Guild, leaving doubts as to whether Deadlock is useful at the pro gaming level, at least in the current meta.

Similarly, in the 2025 season, the lowest pick rate among all agents is showing a high win rate with GEN.G's foxy9 players actively on maps such as split and sunset.

From Stage 1 of the 2026 Pacific, Global Esports showed a good performance by regularly using him on maps such as Lotus and Bind.

4.2. pros and cons

Advantages
  • Powerful entry prevention ability
    Two storms were raised and the top -level entry interference was gained. The acoustic sensor Q sprinkles the wind, a powerful CC, in the range, the barrier network (C) can last at least 1,200 damage, and the range is so wide that it can prevent all the entrance. If you run the rush blindly, you will be attracted to the Dead Rock's skill, and you have to run a small -scale engagement or eat slowly to determine the location of Dead Rock. In other words, Dead Rock forces the opposing team to operate to spend time .

  • powerful crowd control
    Dead Rock is one of the agents armed with a powerful CC with Breach. The acoustic sensor is much more likely than Cypher, and it can be recovered anytime, anywhere, and it can be used as the right place when necessary, and the gravity net is also wide, so it is not easy to avoid, and it is indefinitely reduced until it is directly released.

  • Excellent effect of ultimate skill
    The ultimate skill that overpowers and drags the enemy has a tremendous ability to exclude one enemy combatant as long as it hits a 7-cost theme, so the ability to cast an initial attack is very excellent. If you hit it in a 1v1 situation, victory is virtually guaranteed. Even if it is not a 1v1 situation, putting one enemy in a state of incapacity for 8 seconds is a very strong advantage in Valorant, where the engagement time is short. Moreover, the cocoon's health is 600.[5] Because of this, it is difficult for the enemy to release it easily, and the head may be pierced while attacking the cocoon, making it difficult for the enemy to make an easy decision.
disadvantage
  • Lack of coercion of skills in certain situations
    The acoustic sensor (Q) can be easily evaded by simply walking or sitting down. This makes it virtually impossible to detect enemies with the acoustic sensor unless the enemy says, "Catch me!" or destroys it. It has no practical use as a surveillance device, and is more likely to be installed in an area where combat is taking place to fool enemies.
The gravity net (E) can force the opponent to sit down, but there is a lack of compulsory choice in certain situations. If Dead Rock is an attack and retake situation where you have to catch your opponent, it will benefit from the time and skill of investing in the enemy camp, including deadlock, regardless of your partner's point of view. In other words, there is no need to release gravity nets. Instead, only a gun is a gun that handles the enemy sitting alone, so the effect of blocking the movement for at least a few seconds is very powerful, so it can be solved by linking with other powerful firepower skills.

  • A general skill that does not discriminate against enemies
    The effects of skills, excluding ultimate skills, do not discriminate against allies, so they can have adverse effects on allies. In particular, general skills, excluding barrier, are mainly used during combat, and their range is wide, so it is easy for unintentional interference to occur.

  • Ultimate skill with low hit rate
    The ultimate is a slight delay until the launch of the launch, and the ultimate path is not shown separately. Even if you catch one person, the path is ambiguous and you have to wait 8 seconds if you get caught somewhere.

5. history

5.1. ~ Episode 9

  • 7.0
    • A new agent, Deadlock, has been added.
  • 7.10
    • Deadlock C
      gravity net
      If you do not remove the net, the effect was changed to apply, and the movement of the movement skills to the net effect was added to the net effect, and the net removal time increased from 0.85 seconds to 1.5 seconds, and the radius increased from 6m to 8m.
  • 8.00
    • File:Deadlock Q
      acoustic sensor
      : Changed to be recoverable during a round, recovery distance increased from 12m to 27m, concussion time when activated decreased from 1 second to 0.5 seconds, destruction time when activated decreased from 0.65 seconds to 0.5 seconds, sound is now audible when Deadlock and allies are within the range of the acoustic sensor.
    • File:Deadlock E
      barrier net
      : Maximum range increased from 6m to 10m.
  • 9.10
    • File:Deadlock E
      barrier net
      : Health visual effects for walls have been added.
    • File:Deadlock X
      extinction
      : Added health visual effect for the nanowire cocoon, changed to always kill the target if the target does not leave the nanowire cocoon.

5.2. 2025 season

  • 10.04
    • Deadlock C
      gravity net
      : Changes from basic skills to unique skills, and after 40 seconds of cooldown, the sound was added to recharge, and the sound was added to the completion of the net, but the radius decreased from 8m to 6.5m.
    • File:Deadlock E
      barrier net
      : It has been changed from unique skills to basic skills and can be purchased at 400 crades.
  • 11.08
      • (Dazed standardization) The dazed duration has been reduced from 3.5 seconds to 2.5 seconds, but the sensor installation conditions have been relaxed to allow installation at various angles.[6]
      • Purchase cost reduced from 400 Creds to 300 Creds.
      • Stamina decreased from 570 to 480.
      • (Standardize cooldown time) Cooldown time increased from 40 seconds to 60 seconds.
  • 13.00
      • Cooldown was reduced from 60 seconds to 50 seconds.

6. play in different modes

6.1. spike charge

The spike charge trait allows for a fairly fast-paced game, making it ideal for trolling enemies. Since the ultimate skill recharges quickly, you can often see its powerful effects, and especially because of the ultimate skill orb, you can use the ultimate skill two or three times in a single round.

Of course, if the opponent slows down, the advantage is still greatly reduced, but it is still possible to easily block incoming interference when eating marbles, allowing for much more active play than in regular games.

6.2. team deathmatch

File:Valorant Sk...
File:VALORANT Sk...
File:VALORANT Sk...
File:VALORANT Sk...
Cooldown 116 seconds
Cooldown 36 seconds
Cooldown 51 seconds
60 points

Rather, it is better than other modes. It has a high risk of breaking, but the acoustic sensor inflicts concussion, the most deadly debuff among traps, and considering that most people run around in Team Deathmatch, if you set it and don't get caught, the opponent's movement is significantly restricted. The net and barrier are not bad skills, so they can be used usefully depending on the role.

The ultimate is a bit ambiguous. The map is narrow, so if you shoot at a place where you think the opponent is, it works well, but it's only limited to 1 kill. Even then, Deadlock is killed by another enemy, and if there are no teammates around, there's a chance that the captured enemy will be released, so the ultimate is somewhat treated as a land mine.

7. etc

  • The call name "Deadlock" is read as Bondi Dead Rock , but the official name is " Dead Rock ".
  • The weapon he is holding in the illustration is a Phantom . On the character selection screen, he is holding the "RDVR Phantom" (level 45 reward from Episode 7 Battle Pass). Judging from the appearance of the Chamber in the lobby screen of Episode 7 Act 2, it seems to be a version he has personally improved.[7] .
  • Perhaps because he is from the security team, he is described in the story as having excellent survivability and combat skills. The agent selection line right now is a line that discusses the inevitability of death, making it seem like life has been lived, and even when Omen brought Clove in, he handed over the basic training as a protocol agent.
  • Among the Watchers, only Deadlock and Killjoy wear sneakers.
  • As the durability of the barrier net and ultimate skill decreases, the color becomes darker.[8]
  • Agent card my table, my rule[9] Looking at it, it seems like his table tennis skills are excellent. I'm stuck with the robot K.O.

7.1. agent background

The End and the Beginning // Episode 7 Cinematic

Like Breach , he has a disability in his arms and is replaced by a number of agents. Originally a private security company called Kingdom's partner, Stall Jaeger, he was in charge of capturing the radicals of the Land Paul Project, which was out of control at Svalbar 's research institute. However, Kingdom and two colleagues, who were attacked by the escape object, were killed. Dead Rock survived alone and led the experimental body as an incineration chamber, but the chamber door was not completely closed because the experiments burst into the left arm, and lost their arms in the energy waves emitted from the incinerator. Fortunately, Soba , who was secretly investigating the Land Paul project, was rescued by Baloland by capturing Dead Rock's rescue signal, and Kilzoy was receiving a new number of nanowire .
After joining, there is a conflict with Gecko . Gecko's creatures are the radicals of the Land Paul Project, which Gecko broke into the Kingdom Institute . Due to the experience of losing his colleagues and arms to the Radi Boer of Svalbar Institute, Dead Rock did not see Gecko's Radi Boer friends, and he had to be quarantined, and he prepared four isolation containers and fussed. From the standpoint of other agents, Dead Rock's reaction was too much, and Kilzo gave him a pinzan, saying that he could not be close, and Reina asked Brimstone to keep herself from being touched by Gecko's Creatures. Fortunately, this conflict seems to have been resolved to some extent by Dead Rock's cooperation with the support bot in the mission in Los Angeles.

7.2. Pre-release information

File:Valorant-de...
File:VALORANT 20...
death trap card
agent teaser image
There is a mention of the responsible producer, 'I will stop the player and try to tear it in detail.' It will be released in episode 7 Act 1. There is an error in the teaser image, and I covered my right arm so that I couldn't see it as one of my arms, but it is actually a left arm. If you look at the tablet of the desk, it is not made of left and right, but it appears to be a trivial error or a picture before you lose your left arm by Radi Boer.

'008' was written on the left side of the 'death trap card', so it was assumed to be agent number 8, but it turned out to be agent number 23. Considering that the person in the teaser image is white, that Norway is mentioned in the shooting range email in patch 6.11, and that the background of the night market, which was scheduled to be added in the same patch but was postponed to the next patch due to an error, is the polar aurora , the agent in question is is presumed to be of Norwegian origin .

Considering the eyes, face shape, and hairstyle vaguely drawn on the leaked unique pattern, it is assumed that she is a female agent.

A trailer and gameplay video will be released before the start of the 2023 Masters Tokyo Finals on June 25th . In the pre-released pro player reaction video, English-speaking players refer to her as "she", indicating that she is a woman, and Zest commented, "You didn't set the trap, kid," confirming that she is a sentinel with traps as in the teaser image. In addition to the character evaluation that she looks strict and angry overall, NRG's FNS made a joke about her as " Bear Grylls, " leading to speculation that the "bear-like mechanical arm" mentioned in previous leaks is also real.

The leaked agent development code is 'CABLE'.

[1] Disc and barrier health are halved until completion, and doubled upon completion. Damage received before completion is also doubled.[2] To begin with, almost all 'roads' in Valorant are vertical or horizontal, and even the few diagonal roads that are directly connected to the site are generally vertical or horizontal. The only exception so far is the road connecting Breeze 's B point and the defense team's starting point.[3] In the case of enemies, the sound is heard loudly across the entire range, like a line about using the ultimate skill. It seems to be to make the enemy soldiers aware that their allies have been captured.[4] Think of Soba's ultimate. You can use this to climb up a structure that you can't normally climb, but it's inefficient to have to waste your ultimate to climb over it once.[5] Phantom 16, Vandal 15[6] However, if it is in a completely vertical direction such as the floor or ceiling of an indoor room, or if there is not enough space to install the sensor, it will still not be installed.[7] Looking at the magazine and silencer, it appears to be a gun fired using nanowires, Deadlock's equipment.[8] The barrier grid becomes darker in color as its duration decreases.[9] A slight twist on the English line for the ultimate skill, extinction, my territory, my rule. It is considered one of the best palaces in foreign countries.
File:CC-whitethisdocument all or part of thedocumentr451board,5.1 number one paragraphTaken from Go to Previous History

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